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ESO Warden DPS Build U50: 187K Parse, Banner, Boss & Trash

Sep 20, 2026By Ąlpha Şquad

ALPHA SQUAD / ENDGAME FIELD GUIDE / U50 LIVE

Warden DPS — Wild Guardian official skill icon

WILD POWER.
RAID PURPOSE.

A complete Warden DPS loadout starts with a job: kill the boss, hold Brittle, cover the group or clear the next pack. Build for that job, then prove the result.

187K / MAGICKA
Verified Live dummy reference
183K / STAMINA
Separate verified Live reference
BOSS · BANNER · TRASH
Role-specific setups and trade-offs

01 / Choose your Warden DPS setup

This ESO Warden DPS build U50 starts with a verified 186,895 Magicka parse, then builds a practical endgame loadout around the job your group needs: boss damage, frost support, Banner coverage or fast trash clears. The 183,029 Stamina reference is a separate tested option, not a weaker character you need to abandon.

BOSS / MAGICKA icon

BOSS / MAGICKA
Start here for the documented 187K benchmark: dual daggers, a Maelstrom greatsword, Aerie’s Cry, Null Arca and Signet. Strong single-target focus; limited freedom to chase distant targets.

BOSS / STAMINA icon

BOSS / STAMINA
Use the documented 183K route if Stamina sustain and Rapid Strikes suit you. It changes Scorch, the Knife scripts and armor weights.

RAID / BRITTLE icon

RAID / BRITTLE
Take the support assignment seriously. An ice-staff front bar and Tundra’s Maw trade personal setup choices for group critical-damage coverage.

TRASH / AREA DAMAGE icon

TRASH / AREA DAMAGE
Swap before the pull. Enemy count, stack quality and pack lifetime decide whether an AoE preset is useful. A boss parse cannot measure this job.

Recommended starting point: pure Warden, no Banner, Magicka boss setup. Add the raid modifications only after the raid lead confirms your assignment. A clear role is more valuable than wearing every situational set at once.

02 / Warden DPS: the verified Live parses

186,895 DPS · MAGICKA
21M Trial Iron Atronach. Active time: 1:52.22. CMX date: 6 July 2026. Client footer: eso.live.12.0.6.3274791.
Open the damage capture · Open the equipment capture
183,029 DPS · STAMINA
21M Trial Iron Atronach. Active time: 1:54.73. CMX date: 23 July 2026. Client footer: eso.live.12.0.7.3281538.
Open the damage capture · Open the equipment capture

These are published Hyperioxes CMX results, not Alpha Squad test runs. “187K” and “183K” are rounded labels. Both show a Live client and no Banner on the displayed bars. The gap is not a controlled Magicka-versus-Stamina comparison: the tests were recorded on different dates and client versions.

Treat the numbers as reproducible reference points, not expected trial DPS. A raid adds movement, target changes, downtime, mechanics, group buffs and survival requirements. This guide assigns no invented DPS number to the Banner, Brittle or trash adaptations.

Evidence rule: the setup captures take priority over a later guide table when they disagree. In particular, the Magicka capture uses a Light Aerie’s Cry sash and a Force-script Knife. The current source guide presents some different choices. The differences are called out below.

Primary references: Hyperioxes Magicka Warden and Hyperioxes Stamina Warden.

03 / U50 mechanics that change the build

Patch scope: Update 50 Live, checked 20 September 2026. U51 PTS changes are excluded. In particular, do not import an upcoming Arctic Blast increase or heavy-attack Aerie’s Cry marking into a U50 setup.

  • Pure class: retain all three Warden class lines to use Class Masteries. Choose two of the five mastery passives. Subclassing changes that premise.
  • Damage masteries: Wild Adaptation provides 333 Weapon and Spell Damage per different status effect on the enemy, up to 1,665. Glacial Obstinance can grant 15% Weapon and Spell Damage for 10 seconds when its heal leaves you at full Health.
  • Support mastery: Tundra’s Maw applies short Major Brittle windows when you inflict Chilled. Its roughly two-second duration makes measured uptime important.
  • Signet after U50 Inc.1: its PvE status-effect bonus caps at 133% with 133 stored Ultimate. An active bear halves the bonus to 66.5%; it does not double the required Ultimate.
  • Scribing terminology: the former Class Mastery script is called Class Flourish in U50. It is different from the new passive mastery choices.

Rules above: official U50 launch notes and official U50 Inc.1 notes. The older 170% Signet tooltip still visible in some databases is not the value used here.

Why frost and status effects matter

Glacial Presence improves Chilled application, while Piercing Cold boosts Frost damage. Nature’s Gift restores both resources from Green Balance overhealing, which helps explain the value of Lotus Blossom beyond its critical buffs. These interactions make bar changes consequential: removing a convenient-looking heal can also change sustain.

Before a pull: confirm both damage masteries, all relevant class and weapon passives, armor passives, Undaunted passives and Medicinal Use. Use Tundra’s Maw in place of Glacial Obstinance when that is your assigned raid role.

04 / Warden DPS boss gear

The Magicka Warden DPS reference uses five Medium and two Light armor pieces. The slot layout below follows the CMX equipment capture. Set icons identify the set; they are not a claim that every slot has the same item artwork.

Light · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka
Light · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka
Bloodthirsty · Weapon and Spell Damage glyph¹
Bloodthirsty · Weapon and Spell Damage glyph¹
Bloodthirsty · Weapon and Spell Damage glyph¹
Dagger · Charged · Poison
Dagger · Charged · Flame
Greatsword · Infused · Frost

¹ The CMX jewelry tooltip is abbreviated to “Multi-Effect Enchantment.” Weapon and Spell Damage glyphs are the practical recommendation here; the capture does not establish the exact secondary enchantment effects. This is not presented as a perfect transcription of that hidden tooltip.

Check the set count before upgrading

  • Aerie’s Cry: five body pieces, active on both bars.
  • Null Arca: shoulder, necklace, ring and two daggers give five pieces on the front bar; three remain on the back bar.
  • Maelstrom: the greatsword counts as both pieces of its arena set on the back bar.
  • Slimecraw + Signet: one piece each. This is a one-piece monster bonus, not the two-piece Slimecraw effect.

What each damage set is doing

Aerie’s Cry marks one enemy through light attacks. Keep that mark on the priority target; frequent target switching makes the set harder to exploit. Null Arca rewards critical damage events. Merciless Charge is activated by Stampede and supports the direct-damage portion of the rotation. Signet rewards status effects and stored Ultimate, so indiscriminate Ultimate use can undermine the gear plan.

Farm order: Aerie’s Cry comes from Infinite Archive; Null Arca from Lucent Citadel; the Maelstrom weapon from Maelstrom Arena; Slimecraw from Wayrest Sewers I; Signet through Antiquities. Get usable traits and complete sets before chasing every perfected bonus. The non-perfected arena and trial versions are stepping stones, not the exact gear behind the quoted parse.

05 / Magicka Warden DPS: skills and scripts

Race: High Elf in the source setup. Attributes: 64 Magicka. Mundus: The Thief. Weapons: dual daggers / greatsword. Keep Wild Guardian on both bars.

Front bar / dual wield

Traveling Knife: Frost Damage / Assassin’s Misery / Force. The verified capture uses Force; see the script note below.
Poison morph of Scorch. Let both delayed strikes land before restarting it.
Ulfsild’s Contingency: Frost Damage / Lingering Torment / Intellect and Endurance.
Bleed morph of Dive. Maintain the effect rather than repeatedly replacing it.
Minor Force and a Bleed effect. Place it where the boss will remain.
Physical bear morph. Keep it on both bars; bank Ultimate for Signet before spending.

Back bar / two-handed

Frost damage and Chilled pressure. Its initial heal requires hitting no enemy: this is not a dependable emergency heal in melee.
Frost ground effect. Place it under the target; the destruction-staff bonus does not apply when cast with this greatsword.
Long-duration Major Prophecy and Savagery, plus light-attack healing. Refresh between mechanics.

Stampede icon

SLOT 4Stampede
Two-handed gap closer and ground damage; activates the Maelstrom weapon effect. Do not charge into an unsafe mechanic.
Magicka sustain and Major Brutality and Sorcery. Use the Magicka morph for this version.
Same Ultimate on the back bar, so the pet stays active when swapping weapons.
Knife script discrepancy resolved: the 186,895 equipment capture displays Frost / Assassin’s Misery / Force. The current written guide recommends Berserk. Reproduce the capture with Force; for a raid adaptation, Berserk is a reasonable replacement only if Minor Berserk is missing. Barbed Trap already supplies Minor Force. Neither duplicate buff stacks. Changing the script does not come with a new verified DPS claim.

Scripted skills display their official grimoire icons: Chilling Knife uses Traveling Knife; Chilling Contingency uses Ulfsild’s Contingency. Their names describe the selected scripts, not separate morphs you can purchase from a class skill line.

06 / Stamina Warden DPS: the 183K option

This Stamina Warden DPS alternative follows the second Live CMX reference. Use Dark Elf, 64 Stamina and The Thief. Keep the same sets and weapon arrangement, change the Aerie’s Cry waist to Medium, and use Maximum Stamina armor glyphs: six Medium pieces and one Light Slimecraw head.

Front bar / dual wield

Main filler. Complete the channel, then weave the next light attack; do not repeatedly interrupt it.
Magicka Scorch morph in a Stamina build. Two hits arrive at roughly three and nine seconds; it also supplies both Breaches.
Traveling Knife: Poison Damage / Assassin’s Misery / Berserk.
Targeted damage over time and Minor Vulnerability. Maintain it through normal boss uptime.
Keep Minor Force and its Bleed active while the target is accessible.
Double-bar the bear. Its active attack competes with the Ultimate held for Signet.

Back bar / two-handed

Frost damage and Chilled pressure. Its initial heal requires hitting no enemy: this is not a dependable emergency heal in melee.
Frost ground effect. Place it under the target; the destruction-staff bonus does not apply when cast with this greatsword.
Long-duration Major Prophecy and Savagery, plus light-attack healing. Refresh between mechanics.

Stampede icon

SLOT 4Stampede
Two-handed gap closer and ground damage; activates the Maelstrom weapon effect. Do not charge into an unsafe mechanic.
Stamina-return morph, with Major Brutality and Sorcery. The Stamina setup does not use Blue Betty.
Same Ultimate on the back bar, so the pet stays active when swapping weapons.

Do not mix the two Scorch morphs. Subterranean Assault and Deep Fissure are alternatives, not two skills you can slot together. Magicka and Stamina labels describe the main resource setup; they do not mean every skill must cost that resource.

The documented Stamina Warden DPS setup uses Hearty Garlic Corn Chowder and a Weapon Power potion. Retain enough Stamina for a required block or dodge. A clean resource bar on a stationary dummy does not prove safe sustain during a mechanic-heavy pull.

07 / Warden DPS rotation and Ultimate control

Magicka Warden DPS priority

  1. Before combat, summon the bear and prepare Lotus Blossom and Blue Betty. Start on the correct bar for the first mechanic.
  2. Weave a light attack into each normal skill cycle. Establish Subterranean Assault, Stampede and the Frost ground effects without delaying a required defensive action.
  3. Allow both Subterranean Assault hits to land. Refresh after the second hit rather than treating it as a spammable.
  4. Maintain Cutting Dive, Trap and the scripted damage effects. Use Chilling Knife as the filler when a refresh is not due.
  5. Place stationary effects where the boss will be. If it is moving, avoid spending several casts on ground effects it will immediately leave.

Stamina Warden DPS priority

  1. Maintain Netch and Lotus. Open the damage sequence with Deep Fissure so its delayed hits start counting down.
  2. Apply Stampede, the Frost effects, Fetcher Infection, Trap and Venomous Knife as needed.
  3. Use Rapid Strikes between refreshes. Respect its channel and avoid clipping the later Deep Fissure hit with an early recast.
  4. Spend fewer casts refreshing long effects as the target approaches death. Keep attacking instead of preparing damage that cannot finish ticking.

Signet changes the bear decision

Holding at least 133 Ultimate secures Signet’s current maximum stored-Ultimate contribution. Do not press the bear active merely because it lights up. If a cast drops you below the threshold, weigh that damage against the status bonus lost while rebuilding. Near a confirmed kill or a planned burn, spending may be worthwhile; during a long sustained phase, preserving the bonus is the safer starting rule.

Record Warden DPS changes with full-fight damage, not only the best burst interval. A rotation is successful when it preserves useful damage while handling mechanics. Delayed attacks that land on an invulnerable boss do not count as good timing.

08 / Warden DPS with Banner — and without it

The two verified Warden DPS boss references are no-Banner setups. Keep those bars when another player covers the required Banner, when the group spreads too far apart, or when your sustain cannot support the change. There is no verified Banner-versus-no-Banner gain attached to this guide.

Magic Damage focus boosts the listed magical damage types. It suits the Frost-heavy Magicka profile; it does not also boost every Poison or Bleed hit.
Shock Damage focus supports direct damage. Compare your actual damage distribution before choosing it for a mixed profile.

Signature and affix icon

Signature and affix
Cavalier’s Charge depends on movement-speed bonuses. Minor Heroism can support Ultimate generation if uncovered; choose group buffs from the raid plan rather than duplicating them.

An explicit two-bar test configuration

  • Magicka: replace Cutting Dive on the front bar and Lotus Blossom on the back bar with the same Banner. Start with Magic Damage / Cavalier’s Charge / Heroism when those effects are useful and available.
  • Stamina: replace Fetcher Infection on the front bar and Lotus Blossom on the back bar. Test Shock Damage / Cavalier’s Charge / Heroism; assign Minor Vulnerability to another player.
  • Both: double-bar Banner for continuity. Replacing Lotus removes its healing and critical buffs and can affect Nature’s Gift sustain. Supply Major Prophecy/Savagery through appropriate potions or group support.
Raid adaptation, not a third parse: this is a legal starting configuration for testing, not proof of a higher personal result. Check the Banner’s eight-metre reach, resource pressure, movement-speed bonus and actual ally coverage. If it forces heavy attacks or leaves the group outside its area, reassess the assignment.

For a no-Banner Warden DPS comparison, restore the exact original skills, food and potions. Change one variable at a time and compare several clean attempts.

09 / Warden DPS in trials: Brittle and support

First decide which buffs the roster needs

Ask who supplies Minor and Major Brittle, penetration, Minor Vulnerability and each useful Banner. A second copy of a named buff does not stack, even when another Warden DPS supplies it. The roster also determines whether your personal critical-damage setup is already capped. Judge a support change by group benefit and mechanic reliability, not by your personal parse alone.

Brittle Warden DPS adaptation

For an assigned Brittle Warden DPS role, replace the two front-bar Null Arca daggers with a Charged Null Arca ice staff, Frost enchantment. A two-handed staff still counts as two set pieces. Use an Infused Weapon and Spell Damage enchantment on the Maelstrom back bar as an adaptation, rather than duplicating the front Frost glyph. Retain the body and jewelry arrangement; replace Glacial Obstinance with Tundra’s Maw.

Legal skill replacement: Traveling Knife requires dual wield. Remove it when equipping an ice staff. A frost-scribed Wield Soul is a ranged replacement; start with Frost Damage / Lingering Torment / Resolve. This variant has no measured DPS figure here.

Brittle bars / ice staff and greatsword

  • Front: Wield Soul, Subterranean Assault, Chilling Contingency, Barbed Trap, Winter’s Revenge; Wild Guardian.
  • Back: Arctic Blast, Fetcher Infection, Lotus Blossom, Stampede, Blue Betty; Wild Guardian.

Putting Winter’s Revenge on the staff bar enables its destruction-staff damage bonus. Minor Brittle requires an ice staff on the active bar when Chilled is applied; simply carrying one on your inactive bar is insufficient. Tundra’s Maw’s Major Brittle is a separate mastery interaction. Check both debuffs on the priority target, especially while performing back-bar refreshes.

Alkosh is an assignment, not a default upgrade

If your raid asks you to carry Roar of Alkosh, replace the Null Arca shoulder, necklace, ring and front weapons with Alkosh. Keep Aerie’s Cry, Signet, Slimecraw and the Maelstrom back weapon. Its value depends on synergies, debuff uptime and the group’s missing penetration. Do not automatically remove a working damage set when another player already covers the requirement.

Encounter decisions

  • Stationary boss: begin with the documented single-target setup. Keep the priority target marked and exploit uninterrupted damage windows.
  • Frequent movement: track missed ground ticks and delayed hits. Do not replace Null Arca with another stationary proc simply because a guide lists it.
  • Persistent clustered adds: Whorl of the Depths can be tested as a front-bar set alternative when its delayed area effect will connect. A moving or short-lived target can waste it.
  • Separated targets or portals: prepare a ranged loadout and agree who handles the mechanic. Neither dagger/Stampede setup is a full ranged solution.
  • Progression: replace a damage slot with Resolving Vigor when an independent heal is needed. Keep both bear slots and both Banner slots intact if those effects are part of the loadout.

The source guides also link real encounter footage and reports, including Kyne’s Aegis veteran hard mode and Dreadsail Reef veteran. These are encounter references, not a claim that the 187K dummy result carries into those fights.

10 / Warden DPS trash preset

This specialist alternative draws on Charles’s published U50 trash concept: Draugrkin’s Grip, Sul-Xan, Signet, an inferno front bar and Maelstrom bow. His page describes the then-upcoming patch. Treat it as a build reference, not a verified current-Live trash benchmark. The slot arrangement and practical handling below are our implementation of that concept.

Draugrkin’s Grip icon

BODY · CHEST, HANDS, WAISTDraugrkin’s Grip
Three Light pieces · Divines · Maximum Magicka

Perfected Sul-Xan’s Torment icon

BODY · SHOULDERS, LEGS, FEETPerfected Sul-Xan’s Torment
Three Medium pieces · Divines · Maximum Magicka
Medium · Divines · Maximum Magicka

Draugrkin’s Grip icon

NECKLACE + RING 1Draugrkin’s Grip
Bloodthirsty · Weapon and Spell Damage glyphs
Bloodthirsty · Weapon and Spell Damage glyph
Inferno staff · Charged · Absorb Stamina
Bow · Infused · Weapon and Spell Damage glyph

Count: four Medium / three Light. Draugrkin is five pieces on both bars; Sul-Xan is five on the front bar; the arena bow is active on the back bar. Body slots within each weight group can be rearranged. Use 64 Magicka and The Thief; Ghastly Eye Bowl is a damage-and-sustain option only when its lack of extra Health is acceptable.

Trash front bar / inferno staff

Delay the first burst so it lands after the tank gathers the pack.
Cast on the destruction-staff bar and place it under the actual stack.
Critical buff and slotted utility. Check the position-dependent benefit instead of assuming perfect coverage.

Pulsar icon

SLOT 4Pulsar
Close-range area filler. Move with the stack rather than chasing one enemy out of it.
Slotted Minor Berserk and a mobility option.
No bear in this loadout. Casting still spends Ultimate that Signet would otherwise use.

Trash back bar / bow

Frost Damage / Lingering Torment / Force for this trash variant.
Bow ground effect, paired with the Maelstrom bow.
Maintain Magicka sustain before committing to repeated AoE casts.
Time the detonation for the gathered pack, not the run between pulls.
Frost pressure in close range. Do not rely on its no-target heal while standing in enemies.
Keep the Ultimate plan consistent across both bars.

Trash set trade-off: Draugrkin’s Grip reduces healing received by 10%. Sul-Xan needs a nearby enemy death and collection of its soul. If those conditions are unsafe or unreliable, keep a safer loadout. Draugrkin comes from Unhallowed Grave; Sul-Xan from Rockgrove; the bow from Maelstrom Arena.

Execute the Warden DPS trash pull

  1. Let the tank gather enemies. Pre-time the delayed damage so it hits the stack instead of the first isolated target.
  2. Place the bow and Frost ground effects, then apply the remaining effects and use Pulsar while several enemies remain alive.
  3. Collect Sul-Xan’s proc only when the route is safe. Do not abandon the stack or stand in lethal damage to obtain it.
  4. Change back to the boss preset before the next encounter. Missing a bear, a set piece or the right food after a trash swap is an avoidable loss.

With no bear active, Signet avoids the summoned-pet reduction. This changes the Ultimate trade-off: a gratuitous Dawnbreaker can still lower sustained status damage. Northern Storm is a possible planned-burn substitution, but spending for it is not automatically stronger than preserving Signet. Confirm the pack lifetime and the next pull before committing.

No full gear swap available? Keep the boss sets and replace a single-target flex skill with an appropriate AoE option. It will not reproduce the specialist preset, but it is preferable to an incomplete five-piece setup. For Warden DPS in short trash pulls, clean positioning often matters more than a long preparation sequence.

11 / Warden DPS Champion Points and consumables

BOSS / WARFARE
Wrathful Strikes · Deadly Aim · Master-at-Arms · Exploiter.
50 points each. These are the four slotted stars in the verified reference captures.
TRASH / WARFARE
Occult Overload · Biting Aura · Master-at-Arms · Exploiter.
50 points each. Reassess Exploiter if Off Balance coverage is poor.
FITNESS / STARTING POINT
Boundless Vitality · Fortified · Rejuvenation · Celerity.
50 points each. Change utility choices for the encounter rather than ignoring survival to preserve a preset.

Warden DPS food and potions

  • Magicka benchmark: the capture shows a maximum-Magicka food with a truncated “Fresh Apples and Eidar Che…” label. The written guide lists Tomato Garlic Chutney. Use an equivalent maximum-Magicka food to match the resource purpose; the differing item names are not silently treated as one exact item.
  • Stamina benchmark: Hearty Garlic Corn Chowder and Weapon Power potions.
  • Raid food: begin with food that adds Health as well as your needed resource. Move to a low-Health parse food only if your group, mechanics and sustain support it.
  • No-Banner Magicka potions: tri-restoration is a practical starting choice because Netch and Lotus already provide the principal offensive buffs. The abbreviated CMX potion label alone does not prove a specific recipe.
  • Banner without Lotus: use Spell Power potions for Magicka or Weapon Power potions for Stamina to restore the missing critical buff. Confirm every relevant buff rather than assuming the potion name covers everything.
  • Heroism potions: an optional expense, not required to begin. Minor Heroism from multiple sources does not stack; avoid buying a duplicate effect already supplied by your Banner.

Penetration, critical damage and armor

Do not lock a raid Warden DPS setup to the dummy’s armor weights. Check the target’s remaining resistance after group debuffs, then adjust Light pieces or other sources if necessary. Likewise, check critical-damage coverage before adding more of a stat already capped. Keep Aerie’s Cry at five pieces when changing armor weights. The set’s flexible weights make this easier than rebuilding the entire loadout.

12 / Progression and missing unlocks

A Warden DPS character does not need every item on day one. Build a complete, legal setup first; improve it in steps so you can tell which upgrade actually helps.

  • Missing perfected gear: use the corresponding non-perfected Null Arca or Maelstrom version. Preserve the functional five-piece and two-piece arrangement.
  • No Signet: use a non-mythic damage setup rather than leaving a dead slot. Order’s Wrath is an accessible crafted starting set; rebuild the full slot count around the sets you actually own. This is a progression path, not the quoted parse setup.
  • No Scribing: on the Magicka dagger bars, replace Chilling Knife with Screaming Cliff Racer and Chilling Contingency with Fetcher Infection. Because Cutting Dive is the other morph of Dive, replace that slot with Silver Shards or a defensive flex; never attempt to slot both Dive morphs.
  • Stamina without Scribing: replace Venomous Knife with Cutting Dive while retaining Rapid Strikes and Deep Fissure. No numerical DPS promise is attached to this simplification.
  • Practising without full CP: prioritize the stars and passives you can afford; do not spend points on four incomplete presets at once.
  • Need more safety: use appropriate Health food and an independent heal, then practise the actual mechanic. Dead players contribute no sustained damage.

The two reference setups are pure Warden DPS builds. Subclass variants require a separate comparison because they change class-passive and mastery access. They are not a silent upgrade to the same configuration.

13 / Audit your Warden DPS before raid

  1. Equipment: inspect both bars. Confirm five Aerie’s Cry, five front-bar Null Arca, the arena back bar, the intended armor weights and all enchantments.
  2. Skills: confirm the correct morphs and scripts. Double-bar the bear and, if used, Banner. Never keep Traveling Knife on a staff bar.
  3. Buffs: check the effects you lost by removing Lotus, Trap or Fetcher. Assign replacements before combat.
  4. Ultimate: check Signet’s stored-Ultimate threshold and agree on burn windows.
  5. Encounter: know where the boss moves, when it becomes invulnerable and who handles ranged mechanics.
  6. Review: compare full pulls with the same role, target, gear and food. Inspect priority-target damage, missed ground effects, resource starvation, deaths and Brittle or Alkosh uptime.

For a useful Warden DPS test, save the CMX damage and equipment panels together. Include the patch, target, duration, food, scripts and bar setup. A number without its conditions cannot settle a raid gearing decision.

14 / Warden DPS questions

Is 187K realistic on every raid boss?

No. The Warden DPS headline is a rounded 21M trial-dummy result from a documented Live parse. Fight length, mechanics and group composition can produce very different raid numbers.

Is Magicka definitely better than Stamina?

The Magicka Warden DPS reference is higher, but these are not matched tests under identical conditions. Choose the resource setup and role you can execute reliably, then compare controlled attempts.

Should a Warden DPS always carry Banner?

No. Both verified Warden DPS references use no Banner. Carry it when its useful group coverage justifies the slots, resource pressure and lost skills.

Can I keep the bear with Shattered Paths Signet?

Yes. The reference boss builds do. The summoned-pet reduction applies to the Signet bonus; it does not prohibit the combination. Follow the current patch rules rather than an older database number.

Do I need an ice staff for Major Brittle?

Tundra’s Maw’s Major Brittle and ice-staff Chilled’s Minor Brittle are different mechanics. The staff is relevant to the latter. Choose your mastery and weapon to match the debuff assignment.

Why does the trash version have no bear?

It uses a different AoE and Ultimate plan. Removing the bear also changes Signet’s pet interaction. That does not prove the same change is better for sustained single-target damage.

Why are there no guaranteed DPS numbers for the adaptations?

Because no matching verified Live test is supplied for those exact changes. The guide gives you legal configurations and reasons to test them, without attaching an unrelated parse to them.

15 / Sources, version notes and more builds

Reviewed on 20 September 2026. The guide separates recorded Live benchmarks, current rules and proposed raid adaptations. Item and skill links use ESO-Hub; where an older database tooltip conflicts with a later official patch, the patch takes precedence.

Build the roster, not just one character

Compare this Warden DPS role with our Dragonknight DPS guide and Werewolf DPS guide. For new class guides and patch updates, browse Alpha Squad News.

Bring your logs to Alpha Squad. Share the encounter, your assignment and both CMX panels so the discussion starts with evidence. Join the Alpha Squad Discord.

Game names and game icons belong to their respective owners. Icons are served by ESO-Hub. This is an independent community guide and is not endorsed by ZeniMax Online Studios.